The Mirror is the open-source Roblox & UEFN alternative
The open-source Roblox and UEFN alternative gives you the freedom to own what you create. It is an all-in-one, real-time, collaborative game development platform built on Godot.
Features
- All-in-one game development: The Mirror is both the editor and the game, providing everything you need out-of-the-box to quickly create and play games, digital experiences, virtual worlds, and more.
- Editor: Built-in and networked: A lightweight, real-time, multiplayer editor to build in real-time.
- Physics via Jolt, a AAA physics engine used by Horizon Zero Dawn.
- Advanced networking: Keep your game in sync and rewind when things get out of sync.
- Visual scripting: Even if you don't know how to code, you can implement game logic quickly and easily.
- Traditional coding: GDScript in-world editor so you can live edit your game code.
- Material editor and in-game shader editing.
- An entire asset system built around GLTF, supporting seats, lights, and custom physics shapes all direct from blender.
- We have our own UI elements, including a table class which can easily map any data to UI elements without duplicating state in a performant way.
- Asset imports using GLTFs at runtime in your game.
- Collision shape generation handling: Convex and concave supported.
- Easily add audio to your game in real-time without opening the Godot editor.
- Player controllers out-of-the-box: FPS, TPS, and VR.
- VR-ready: Tested on Oculus Quest 2.
- A simple game object abstraction called SpaceObject (this will be refactored with the aim of supporting any type of Godot node).