54 mind games: Sudoku variants, logic puzzles, duels and brain drills
Fifty-four mind games in one window. Every puzzle is generated on your computer, puzzles with a single answer are checked to have exactly one, and everything works fully offline.
Games
Sudoku
- Sudoku: The classic 9×9 with lifelines and explained hints.
- Mini Sudoku: 4×4 and 6×6 grids for a quick game.
- Killer Sudoku: Dashed cages add up to their totals.
- Sudoku X: Both long diagonals hold 1 to 9 too.
- Hyper Sudoku: Four shaded windows join the rules.
- Jigsaw Sudoku: Irregular regions instead of boxes.
- Anti-Knight Sudoku: No repeats a knight's move apart.
- Anti-King Sudoku: No repeats across touching corners.
- Non-Consecutive Sudoku: Neighbours never differ by one.
- Even-Odd Sudoku: Squares hold evens, circles hold odds.
- Greater-Than Sudoku: Signs inside each box compare neighbours.
- Kropki Sudoku: White dots: consecutive. Black dots: double.
- Thermo Sudoku: Digits rise along every thermometer.
- Arrow Sudoku: Arrow digits sum to their circle.
- Samurai Sudoku: Five grids locked together at the corners.
- Hexadoku: The 16×16 giant, from 0 to F.
Number puzzles
- Futoshiki: A Latin square bound by inequality signs.
- Calcudoku: Cages of sums, differences, products and quotients.
- Kakuro: Cross sums: runs of digits that add up to their clues.
- Make 24: Four numbers, four operations, one target.
- Sumplete: Delete numbers until rows and columns add up.
- Skyscrapers: Count the towers you can see from each side.
Logic grids
- Minesweeper: Clear the field; the numbers count hidden mines.
- Nonogram: Shade cells from the number clues to reveal a picture.
- Binairo: Zeros and ones, balanced, with no triples.
- Star Battle: One star per row, column and region.
- Hitori: Shade repeats away, keep the rest connected.
- Lights Out: Every press flips a cross of lights.
Moving pieces
- 2048: Slide and merge tiles up to the goal.
- Sliding Puzzle: Slide numbered tiles back into order.
- Tower of Hanoi: Move the tower; big disks never sit on small ones.
- Peg Solitaire: Jump pegs until a single one remains.
- Pipes: Turn tiles until power reaches every lamp.
- Maze: Find the one route from corner to corner.
- N-Queens: Place queens so none can attack another.
- Knight's Tour: Visit every square once with a chess knight.
- Traffic Jam: Slide the cars until the red one can drive out.
Duels
- Tic-Tac-Toe: Three in a row against a computer that never blinks.
- Four in a Row: Drop discs and line up four before the computer does.
- Reversi: Outflank and flip; corners are gold.
- Dots and Boxes: Close boxes to keep your turn; give away short chains.
- Nim: Take stones from one row; the last stone decides.
- Mancala: Sow seeds, capture, and chain extra turns.
- Gomoku: Five in a row on a 15×15 board.
- Checkers: Jump, capture and crown kings.
Brain training
- Pairs: Flip cards two at a time and match them all.
- Echo: Repeat a sequence of lights that grows each round.
- Code Breaker: Crack a hidden colour code from feedback pegs.
- Schulte Table: Find the numbers in order, as fast as you can.
- Colour Clash: Name the ink, not the word. Sixty seconds.
- Mental Maths: As many sums as you can in a minute.
- Number Memory: Remember a number; it grows by a digit each time.
- Word Guess: Six tries to find the hidden five-letter word.
- Word Search: Find themed words hidden in a grid of letters.
Developer
Raghav Raman
the.raghav.raman@gmail.com