Blog

JetBrains adopts snaps to further simplify developers’ lives

by Sarah Dickinson on 19 December 2017

Used by companies as diverse as NASA, Pinterest, and CitiBank, JetBrains takes the repetition out of a developer’s life through their range of developer tools which automate routine checks and corrections. JetBrains offers 21 different tools for developers and in the last couple of months have created snaps for around half of their portfo […]

Rocket.chat achieves simplicity through snaps

by Sarah Dickinson on 11 December 2017

Snaps & automatic updates prove popular with email client, Mailspring

by Sarah Dickinson on 5 December 2017

In the latest interview with a snap developer, we spoke to Ben Gotow who is the lead maintainer of Mailspring, a free, modern email client for Linux, Windows, and macOS. Originally started and open-sourced by Nylas in California, Ben took on the project earlier this year after Nylas changed course and stopped development. Mailspring has […]

Announcing snapcraft 2.35

by Sergio Schvezov on 22 November 2017

The snapcraft team is pleased to announce that version 2.35 has been released. Contributions This release saw some excellent contributions from outside the snapcraft core team, and we want to give a shout out to those folks. A team thank you to: Mark Lee Michael Vogt James Beedy Aleix Pol Jeff Dickey Nathan Haines Chris […]

Orchestrating architectural installations and live shows with snaps

by Sarah Dickinson on 15 November 2017

Dutch manufacturer Visual Productions BV, provides multi-platform software and solid-state hardware lighting control technology for namely the architectural, retail, venue and entertainment lighting industries. Originating from an engineering background, Visual Productions combines creative thinking with the talent of listening to market […]

Discovering snaps with .NET and Microsoft

by Sarah Dickinson on 8 November 2017

.NET Core, run by the .NET Foundation and Microsoft,  is a free, cross-platform platform that supports building and running the next generation of web services, microservices and apps. By its very nature, it is an open source platform which supports cross-platform development. Lee Coward and Rakesh Singh at Microsoft are working on the pr […]

Using snaps to advance robotics development

by Sarah Dickinson on 30 October 2017

Robotics development has seen great expansion in recent years. Some roboticists strongly believe that this expansion is not only due to the rise of inexpensive sensors and actuators but also to the new software trends enabling code sharing and reuse at a much larger scale than ever before. We spoke to Mohamed Saad Ibn Seddik, […]

elementary on why snaps are right for their Linux distro

by Sarah Dickinson on 11 October 2017

elementary is the company behind the elementary OS Linux distribution and the associated app store. Celebrating their tenth anniversary this year, elementary began in 2007 with their first release in 2011. They are currently on their 4th release (Loki) and are working towards their 5th (Juno) with Jupiter, Luna and Freya as previous relea […]

Heroku as a snap: talking security, Snapcraft & daily updates

by Sarah Dickinson on 4 October 2017

Created 10 years ago and now owned by Salesforce, Heroku is a hosted cloud platform as a service (PaaS) which makes it easy for developers to run apps and services at scale. Heroku’s focus is on the developer experience and productivity. With that in mind, we caught up with Jeff Dickey (CLI Engineer) at the […]

Snap configuration: the configure hook

by Kyle Fazzari on 3 October 2017

This article originally appeared on Kyle’s blog You’ve heard it a million times: snaps bundle their dependencies. People seem to understand and accept the technical aspects of this, but today I want to talk about a more philosophical aspect. If you’re used to more traditional packaging, then you’re used to each project being standalone, e […]

Snap install-time setup: the install hook

by Kyle Fazzari on 3 October 2017

This article originally appeared on Kyle’s blog When it comes to developing snaps, there’s a particular confusion out there that I see over and over again: build-time versus run-time. For example: “I’m building a snap, but I can’t seem to convince Snapcraft to place my config file in $SNAP_DATA.” In this post, I want to show […]