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Week 33 of 2017 in snapcraft

by Sergio Schvezov on 22 August 2017

Welcome to the weekly development notes for snapcraft! This covers work from August 14 until August 20 of 2017. Development in master Last week, error handling in snapcraft took the spotlight, this is the list of what happened in master: docs: fix typo in plugin help (PR: #1496) errors: use function for exit code (PR: […]

Week 32 In Snapcraft

by Sergio Schvezov on 15 August 2017

Welcome to the weekly development notes for snapcraft! This covers work from August 7 until August 13 of 2017. Development in master The theme of code landing into master this week was mostly about robotics, from polishing and refactoring to ease the development of ROS 2 support (ament plugin) as well as supporting new features. Aside […]

Ubuntu Core: Making a factory image with private snaps

by Kyle Fazzari on 11 July 2017

This is a follow-up to the ROS prototype to production on Ubuntu Core series to answer a question I received: “What if I want to make an image for the factory, but don’t want to make my snaps public?” This question is of course not robotics-specific, and neither is its answer. In this post we’ll […]

User acceptance testing of snaps, with Travis CI

by elopio on 5 July 2017

Travis CI offers a great continuous integrationservice for the projects hosted in GitHub. With it you can run tests, deliverartifacts and deploy services on pull requests, when they are merged, or withsome other frecuency.Last week theyupdated the […]

Designing build.snapcraft.io

by Matthew Paul Thomas on 3 July 2017

Many open-source software developers use GitHub. Let’s make it as easy as possible for them to build and release their code automatically. […]

Build, test, and publish snap packages using snapcraft

by Guest on 28 June 2017

This is a guest post by Ricardo Feliciano, Developer Evangelist at CircleCI. If you would like to contribute a guest post, please contact ubuntu-iot@canonical.com. Snapcraft, the package management system fighting for its spot at the Linux table, re-imagines how you can deliver your software. A new set of cross-distro tools are available […]

The Turtlebot 3 has launched

by Kyle Fazzari on 31 May 2017

If you’re familiar with ROS (Robot Operating System), chances are you’re also familiar with the Turtlebot. The first version of the Turtlebot was created back in 2010 to serve as an inexpensive platform for learning ROS. This was followed in 2012 by the Turtlebot 2, which has since become the reference platform for learning ROS. […]

Build.snapcraft.io gets your code ready to distribute in minutes

by Thibaut Rouffineau on 30 May 2017

The public beta release of build.snapcraft.io is now open! build.snapcraft.io is an easy and free to use platform for publishing your software to the tens of millions of machines running Ubuntu, Debian, Fedora, OpenSuSE, Arch, Gentoo, Yocto and others. whichever Operating System they’re running, the behaviour of your app is going to be th […]

ROS production: create Ubuntu Core image with snap preinstalled [5/5]

by Kyle Fazzari on 9 May 2017

This is the fifth (and final) blog post in this series about ROS production. In the previous post we created a gadget snap to allow confined access to the Turtlebot. In this post, we’re going to put all the pieces from this series together and create an Ubuntu Core image with our ROS snap preinstalled, […]

ROS production: obtaining confined access to the Turtlebot [4/5]

by Kyle Fazzari on 27 April 2017

This is the fourth blog post in this series about ROS production. In the previous post we created a snap of our prototype, and released it into the store. In this post, we’re going to work toward an Ubuntu Core image by creating what’s called a gadget snap. A gadget snap contains information such as […]

ROS production: our prototype as a snap [3/5]

by Kyle Fazzari on 21 April 2017

This is the third blog post in this series about ROS production. In the previous post we came up with a simple ROS prototype. In this post we’ll package that prototype as a snap. For justifications behind why we’re doing this, please see the first post in the series. We know from the previous post […]

ROS production: our prototype [2/5]

by Kyle Fazzari on 13 April 2017

This is the second blog post in this series about ROS production. In the previous post we discussed why Ubuntu Core was a good fit for production robotics. In this post we’ll be on classic Ubuntu, creating the example ROS prototype that we’ll use throughout the rest of the series as we work toward using […]