Building snaps can be a new experience for many developers. Here’s some tips which can help you successfully, reliably build snaps for publication in the Snap Store. This is a wiki post so feel free to add more tips to this page, to help build successful snaps!
Snaps are built to run on top of a ‘base’ (core) runtime. This base is provided by an automatically-installed snap. Currently the most widely used core image is based on Ubuntu 16.04 LTS. As such we recommend all snaps are built either on bare metal running Ubuntu 16.04 LTS, or in a virtual machine or container running Ubuntu 16.04.
Building on a newer version of Ubuntu will likely pull in and depend on newer versions of low-level libraries. These snaps may well work on the developer build machine by virtue of building against installed libraries, but will fail once installed on end-user computers, where Ubuntu 16.04 LTS is predominantly in use as the base image.
Most applications will need additional libraries added to the snap in order to function correctly. As the developer of the application, you’re best placed to know which libraries you need to stage in the snap. Sometimes when a snap is initially built, libraries are missing because they were not explicitly specified by the developer. There’s a couple of ways to bundle required libraries in a snap, both of which are covered below.
It’s common to bundle required libraries in snaps using
stage-packages in the
snapcraft.yaml. These are standard package names from the Ubuntu 16.04 LTS repository. For those unfamiliar with the naming of packages in the Ubuntu archive, the package search at https://packages.ubuntu.com/ can be an invaluable tool. It enables search for files (such as libraries) within packages in the archive. Just be sure to choose ‘Xenial’ (the Ubuntu 16.04 LTS development code-name) when searching.
libc6 in your list of staged packages. Doing so is unnecessary as the ‘base’ (core) snap contains those libraries already, and bundling them into your snap can cause unexpected behaviour.
Some application developers already have ‘vendored’ libraries which they’ve well tested with their application. If that’s the case, those libraries can be bundled in the snap in a similar fashion. Place the libraries in the
/lib folder when constructing the snap. This folder is added to the
LD_LIBRARY_PATH and as such should be found successfully by your application when the resulting snap is installed on an end-user computer
When applications are confined in a snap, they have a restricted view of the world, with access to resources governed by standard Linux security features apparmor and seccomp. Interfaces enable the developer to choose specify what access is required by the application to resources such as the network, camera, joystick and X11 display.
The full list of interfaces details the capabilities enabled by each. Developers should consult this list to identify the necessary interfaces required by their application. When an interface is omitted, this may result in the application misbehaving.
The Snap security team have provided a tool to debug these situations. Install the tool with
snap install snappy-debug. This helps identify missing interfaces by reporting on application security failures, and will make suggestions on how to improve the snap, perhaps by adding interfaces.
Typically the output will report on failed attempts to access system resources, and suggest additional interfaces which should be specified. If so, add the interface(s) listed and rebuild the snap.
It can be time consuming to iterate over a snap via tweaking the
snapcraft.yaml or application itself, then rebuild and re-install.
To speed a build up, see Iterating over a build for build and testing best-practices.
Last updated 3 months ago. Help improve this document in the forum.