Java applications
Distributing a Java application for Linux while reaching the widest possible audience is complicated. Typically, the user has to make sure the JRE/SDK version and their environment are configured correctly. When a Linux distribution changes the delivered JRE, this can be problematic for applications.
Snaps solve these problems and ensure the correct JRE is shipped alongside the application at all times.
Why are snaps good for Java projects?
- Snaps are easy to discover and install Millions of users can browse and install snaps graphically in the Snap Store or from the command-line.
- Snaps install and run the same across Linux They bundle the exact version of whatever is required, along with all of your app’s dependencies, be they Java modules or system libraries.
- Snaps automatically update to the latest version Four times a day, users’ systems will check for new versions and upgrade in the background.
- Upgrades are not disruptive Because upgrades are not in-place, users can keep your app open as it’s upgraded in the background.
- Upgrades are safe If your app fails to upgrade, users automatically roll back to the previous revision.
Build a snap in 20 minutes
Ready to get started? By the end of this guide, you’ll understand how to make a snap of your Java app that can be published in the Snap Store, showcasing it to millions of Linux users.
For a brief overview of the snap creation process, including how to install snapcraft and how it’s used, see Snapcraft overview. For a more comprehensive breakdown of the steps involved, take a look at Creating a snap.
Getting started
Snaps are defined in a single YAML file placed in the root folder of your project. The following example shows the entire snapcraft.yaml file for an existing project, Freeplane. Don’t worry, we’ll break this down.
Using a few lines of yaml and the snapcraft tool, a Java application, it’s dependencies and the correct JRE can be packaged as a snap. We’ll break this down.
snapcraft.yaml for Freeplane
name: freeplane
title: Freeplane
version: '1.8.1'
summary: A free tool to structure and organise your information with mind mapping
description: |
Freeplane is a free and open source software application that supports
thinking, sharing information and getting things done at work, in school
and at home. The core of the software is tools for mind mapping (also known
as concept mapping or information mapping) and using mapped information.
Occupying the middle ground between an editor and a diagramming tool,
Freeplane allows the user to add content as quickly and naturally as they
would in a text editor, yet producing structured content that can be
manipulated as easily as a diagram.
Features include ordering ideas in nodes and freely positionable nodes,
connecting nodes, automatic/conditional styles, scripting, add-ons, LaTeX,
search/filtering, different export features, printing, password protection
of nodes/maps and more.
base: core18
confinement: strict
apps:
freeplane:
extensions:
- gnome-3-28
command: freeplane-$SNAPCRAFT_PROJECT_VERSION/freeplane.sh
environment:
JAVA_HOME: $SNAP/usr/lib/jvm/java-11-openjdk-amd64
PATH: $JAVA_HOME/jre/bin:$PATH
plugs:
- home
- network
- cups-control
parts:
freeplane:
plugin: gradle
source: https://github.com/freeplane/freeplane.git
source-tag: release-$SNAPCRAFT_PROJECT_VERSION
gradle-version: '5.1.1'
gradle-output-dir: BIN
gradle-options: [binZip, -xtest, -xcreateGitTag]
override-build: |
snapcraftctl build
unzip -o DIST/freeplane_bin-*.zip -d $SNAPCRAFT_PART_INSTALL/
build-packages:
- unzip
Metadata
The snapcraft.yaml
file starts with a small amount of human-readable metadata, which usually can be lifted from the GitHub description or project README.md. This data is used in the presentation of your app in the Snap Store.
name: freeplane
title: Freeplane
version: '1.8.1'
summary: A free tool to structure and organise your information with mind mapping
description: |
Freeplane is a free and open source software application that supports
thinking, sharing information and getting things done at work, in school
and at home. The core of the software is tools for mind mapping (also known
as concept mapping or information mapping) and using mapped information.
Occupying the middle ground between an editor and a diagramming tool,
Freeplane allows the user to add content as quickly and naturally as they
would in a text editor, yet producing structured content that can be
manipulated as easily as a diagram.
Features include ordering ideas in nodes and freely positionable nodes,
connecting nodes, automatic/conditional styles, scripting, add-ons, LaTeX,
search/filtering, different export features, printing, password protection
of nodes/maps and more.
Base
The base keyword declares which base snap to use with your project. A base snap is a special kind of snap that provides a run-time environment alongside a minimal set of libraries that are common to most applications:
base: core18
As used above, core18
is the current standard base for snap building and is based on Ubuntu 18.04 LTS.
See Base snaps for more details.
Security model
The next section describes the level of confinement applied to your app.
confinement: devmode
Snaps are containerised to ensure more predictable application behaviour and greater security. Unlike other container systems, the shape of this confinement can be changed through a set of interfaces. These are declarations that tell the system to give permission for a specific task, such as accessing a webcam or binding to a network port.
It’s best to start a snap with the confinement in warning mode, rather than strictly applied. This is indicated through the devmode
keyword. When a snap is in devmode, runtime confinement violations will be allowed but reported. These can be reviewed by running journalctl -xe
.
Because devmode is only intended for development, snaps must be set to strict confinement before they can be published as “stable” in the Snap Store. Once an app is working well in devmode, you can review confinement violations, add appropriate interfaces, and switch to strict confinement.
Apps
Apps are the commands and services exposed to end users. If your command name matches the snap name
, users will be able run the command directly. If the names differ, then apps are prefixed with the snap name
(freeplane.command-name
, for example). This is to avoid conflicting with apps defined by other installed snaps.
If you don’t want your command prefixed you can request an alias for it on the Snapcraft forum. These are set up automatically when your snap is installed from the Snap Store.
apps:
freeplane:
extensions:
- gnome-3-28
command: freeplane-$SNAPCRAFT_PROJECT_VERSION/freeplane.sh
environment:
JAVA_HOME: $SNAP/usr/lib/jvm/java-11-openjdk-amd64
PATH: $JAVA_HOME/jre/bin:$PATH
plugs:
- home
- network
- cups-control
Since Freeplane is a desktop application, we use the gnome-3-28
extension to configure and setup the desktop integration and permissions for the snap. Although Freeplane is a Java Swing application which doesn’t need acces to GTK or GNOME, the GNOME extension is still useful because it sets up many toolkit-independent libraries and functionality such as mouse cursor themes, locales and the XDG runtime environment.
Parts
Parts define how to build your app. Parts can be anything: programs, libraries, or other assets needed to create and run your application. In this case we have only one: the Freeplane source. In other cases these can point to local directories, remote git repositories or other revision control systems.
The gradle plugin can build the application using standard parameters. In this case, however, the default build logic of the gradle plugin is not sufficient. While gradle by default build the jar
target, Freeplane has a binZip
target which build a handy zip file. We use gradle-options
to specify that we want to build the binZip
target and use an override-build
scriptlet to add additional logic to the build step to extract the zip in the directory which will later get added to the final snap. See the parts lifecycle docs for more information on these directories. Since we use the unzip
command in the build script, we specify it in build-packages
so it is installed before the build script runs. Finally, we use the gradle-output-dir
key to point the snapcraft plugin to the location of the built jar
files for Freeplane.
parts:
freeplane:
plugin: gradle
source: https://github.com/freeplane/freeplane.git
source-tag: release-$SNAPCRAFT_PROJECT_VERSION
gradle-version: '5.1.1'
gradle-output-dir: BIN
gradle-options: [binZip, -xtest, -xcreateGitTag]
override-build: |
snapcraftctl build
unzip -o DIST/freeplane_bin-*.zip -d $SNAPCRAFT_PART_INSTALL/
build-packages:
- unzip
For more details on Gradle-specific metadata, see The Gradle plugin.
Building the snap
You can download the example repository with the following command:
$ git clone https://github.com/galgalesh/freeplane-1
After you’ve created the snapcraft.yaml, you can build the snap by simply executing the snapcraft command in the project directory:
$ snapcraft
The resulting snap can be installed locally. This requires the --dangerous
flag because the snap is not signed by the Snap Store. The --devmode
flag acknowledges that you are installing an unconfined application:
$ sudo snap install freeplane_*.snap --devmode --dangerous
You can then try it out:
$ freeplane
Removing the snap is simple too:
$ sudo snap remove freeplane
Publishing your snap
To share your snaps you need to publish them in the Snap Store. First, create an account on the dashboard. Here you can customise how your snaps are presented, review your uploads and control publishing.
You’ll need to choose a unique “developer namespace” as part of the account creation process. This name will be visible by users and associated with your published snaps.
Make sure the snapcraft
command is authenticated using the email address attached to your Snap Store account:
$ snapcraft login
Reserve a name for your snap
You can publish your own version of a snap, provided you do so under a name you have rights to. You can register a name on dashboard.snapcraft.io, or by running the following command:
$ snapcraft register myjavasnap
Be sure to update the name:
in your snapcraft.yaml
to match this registered name, then run snapcraft
again.
Upload your snap
Use snapcraft to push the snap to the Snap Store.
$ snapcraft upload --release=edge myjavasnap_*.snap
If you’re happy with the result, you can commit the snapcraft.yaml to your GitHub repo and turn on automatic builds so any further commits automatically get released to edge, without requiring you to manually build locally.
Congratulations! You’ve just built and published your first Java snap. For a more in-depth overview of the snap building process, see Creating a snap.
Last updated 2 months ago.