A gadget snap’s boot assets can be automatically updated when the snap is refreshed. It’s the responsibility of the gadget snap publisher to ensure the correctness and consistency of the update data, as outlined below.
snapd 2.42+ is required for automatic boot assets updates and snapd 2.43+ employs early consistency checks when building gadget snaps.
Automatic boot asset updates are enabled by adding an update section below the structure: definition in a gadget snap’s gadget.yaml:
volumes:
my-volume:
structure:
- name: some-structure
..
update:
edition: 2
The edition property identifies the version of assets for a particular structure.
Updates are performed when the edition value is higher than the value in the currently installed gadget snap. If this is the case, snapd next attempts to analyse the currently written assets so that only those that differ are updated.
When an update is performed, snapd first creates a backup of all modified boot assets for both filesystem and non-filesystem structures. Backups are kept on the writable partition inside the snapd state directory and are cleaned-up after an update has been applied.
A rollback is only performed when the process of writing updated boot assets fails. Once the assets have been written, the changes will not be undone, even if a later step of snap installation fails.
Snapd analyses the volumes declaration in gadget.yaml to map its members against partitions on the main block device used by the system.
The main block device is the one with
/writablepartition on it.
A volume layout is built with the following constraints:
The volume layout describes the exact position of each structure (partition) and their content. At runtime, structures are identified by either their defined name or a filesystem-label:
name structures are identified using /dev/disk/by-partlabel symlinksfilesystem-label structures are identified using /dev/disk/by-label symlinksBoth name and filesystem-label must be unique amongst all named structures and labelled filesystems.
Volume structures obviously need to be named, and the filesystem needs to be labelled, to allow snapd to easily identify corresponding partitions and mount locations.
Structures containing filesystems can be updated if the filesystem is mounted at runtime and is accessible to snapd. The update process then writes the files and directories listed in the content section of the structure.
Specific entries can be retained during the update by listing each individual item in the preserve list of the update structure, as shown below:
volumes:
my-volume:
structure:
- name: some-fs-structure
type: <uuid>
filesystem: ext4
size: 10M
content:
- source: a.data
target: /
- source: some-assets/
target: dir/
update:
edition: 2
preserve:
- a.data
- b.env
- dir/keep
In the above example, the boot assets update process will:
a.data file into the root (/)some-assets/ to `dir/Should any of the entries listed in the preserve section exist beforehand, they will be preserved intact.
Support for unnamed non-filesystem structures, or structures without a partition table entry, type: bare or filesystem: none, for example, are enabled via a fallback mechanism:
snapd identifies the partition carrying the writable filesystem and proceeds to apply the updates to the parent device. For example, assuming /writable is mounted from /dev/mmcblk0p2, the fallback mechanism would identify /dev/mmcblk0 as the parent device.
The contents of these structures can also be updated in the boot assets update process. Each image listed in the content section is written to the structure, as shown below:
volumes:
my-volume:
structure:
- name: some-structure
type: <uuid>
filesystem: none
size: 1M
content:
- image: raw.img
- image: other.img
offset: 10240
update:
edition: 2
With the above example, the boot assets update process will write the contents of raw.img at the 0 offset inside the partition corresponding to the structure, while other.img is written at 10kB offset from the start of the partition.
Use of preserve to retain specific files inside non-filesystem structures is unsupported.
Currently, boot asset updates have the following limitations:
writable partition to hold a backup copy of all modified boot assetsThe following are also unsupported:
preserve inside non-filesystem structuresgadget.yaml, such as the BOOT1/2 regions of SD cardsLast updated 5 years ago.